![]() |
| home | graph lib | utility lib | custom lib | auxiliary lib | tutorials | |
||||||||||||||||||||||||||||||||
|
zePointUse .new("point") to create the object. It is one of the shape objects that the OpenGL display list is implemented. Rendering of the point object is compiled into the display list if activated through the render. The order of calling translate, scale, and rotate functions is important. :rotatex(angle) angle - rotation angle in degree. These functions rotate the object around the x-, y- and z-axis, respectively. The order they are called is important. :reset() Resets transformations to none. :scale(xs, ys, zs) xs, ys, zs - numbers. Scales the object in x, y, and z direction for the factors of xs, ys, and zs. :translate(dx, dy, dz) dx, dy, dz - numbers. Moves the object dx, dy, and dz away from the current position. :update() Forces updating in the rendering of the object. :set(table) table - a Lua table. Sets point properties. Valid key-value paris are listed in the table.
|