Front, Plan and Side Views

These views are arranged as:
These views correspond to a projection of a block within the scene onto three orthogonal planes. The position of the block can be varied by means of the scrollbars located between the views.  Each scrollbar affects two of the views, and the depth scrollbar of the plan view is coupled to the depth scrollbar on the side view. The scrollbar limits are automatically extended as objects within the scene are moved, so that any part of an object can be seen in all three views.



The components of the scene are represented by icons in these views as follows:
 
Component Description of Icon Color when not Selected Color when Selected
STD_CAMERA Solid triangle in Plan and Side views only blue red edge with handles
Spotlight Unfilled triangle in Plan and Side views only yellow red edge with handles
PointLight Unfilled radiating stars orange red
Cuboid/Cylinder Unfilled rectangle black red edge with handles
Ellipsoid Unfilled ellipse black  red edge with handles

The operations performed by the mouse buttons differ according to the selected mode, as described by the following table:
 

Mouse Position Action of mouse button M1 Action of mouse button M3
Select mode Other mode Select mode Other mode
Background. Rubber-band selection. Dragging the mouse extends a rectangle, and on release, all fully enclosed items are added to the selection. Create an item of type defined by the current mode, and re-size by dragging the mouse. Drag selected items with the mouse.
Selected item. Deselect all items and then select this item alone. Deselect this item. Drag selected items with the mouse.
Unselected item. Select this item, leaving any items already selected in the selection.
Handle on Cuboid or Cylinder. Adjust the dimensions of the object by dragging the mouse. Rotate items by dragging the handle with the mouse.
Handle on Ellipsoid. Drag selected items with the mouse.
Handle on StdCamera or Spotlight at the object. Adjust the position and orientation of the object by dragging the mouse.
Handle on StdCamera or Spotlight opposite the object. Adjust the orientation and icon size by dragging the mouse - although the icon becomes larger, this has no effect on the rendered image.
Handle on StdCamera or Spotlight at one of the other vertices. Adjust the divergence (opening for SpotLights, focal for StdCamera) by dragging the mouse.

Whenever an item is modified in one view, the other views are updated in sympathy so that they always remain consistent.
 

Handles of the Spotlight and STD_CAMERA

The icons for both of these objects are triangular. When selected, a handle is added to each vertex, and an additional fourth handle at the mid-point of one of the sides. The object is located at the vertex opposite the side with this extra handle at its mid-point. The only significant parameters of a spotlight or a camera is its location, direction and divergence (which is the width of the beam in the case of the spotlight, and the focal length in the case of the camera). Thus the location of the vertex representing the object is significant, as is the direction in which the object points, which is directly towards the fourth handle, but the distance to that fourth handle is not important and can be set to any convenient distance. Similarly, only the angle of the sides leading from the vertex representing the object is significant, and therefore the other the two vertices are constrained to maintain symmetry about the line of sight of the object, and to lie on a line passing through the fourth handle and perpendicular to the line of sight.

Thus the behavior on dragging the handles differs from that of dragging handles on the cuboid and ellipsoid objects. The handle at the vertex representing the object, and the handle at the point at which the object points allow the object to be rotated about the other such handle. The other two handles are linked and can be moved in one direction only; at right angles to the line of sight of the object.

The icons of the objects in the Plan and Side views remain in sympathy. For STD_CAMERA, this means that the ratio of the divergence in these two views remains equal to the aspect ratio of the perspective view. For a spotlight, this means that the ratio of the divergence remains at unity.