Using the Resource Editor
If you know how to drag&drop and copy&paste you are ready to use Interface Elements.
Creating a New Resource File
Select "New Resource" from the main menu.
Opening a Resource File
- Select "Open Resource" from the main menu.
- Drag a file to the Interface Elements application icon.
- Drag a resource file to any of the open resource windows.
Adding a Resource
- Drag a resource type from the Resource Palette to the resource window, and you are already editing a new resource.
- Drag an icon or mini icon to the resource window to create a new 'ICON' or 'MICN' resource. The icon bitmap will be copied in the resource.
- Drag a file (not resource file) to the resource window to create a new 'DATA' resource. The file's content will be copied in the resource.
- Drag some text (e.g. from an editor) to the resource window to create a new 'TEXT' resource. The text will be copied in the resource.
- Drag a resource from another resource window to the resource window. The other resource will be copied in the resource.
- Paste an icon/text/resource in the resource window.
Editing a Resource
- Doubleclick on the resource. If no suitable resource editor found, the Generic Editor will be open.
- Drag a resource to a resource editor in the the Resource Palette whichever you want to edit your resource with.
- Select some resources and choose "Open" or "Open as Generic" from the "Edit" menu.
- You can edit a resource as hex or text in the Generic Editor. Just press "Edit as Hex" or "Edit as Text".
Saving a Resource as File
- Drag a resource to a Browser window.
- Drag the resource data in the Generic Editor to a Browser window.
- Drag an icon to a Browser window.
Saving a Resource as C Source
In the Generic Editor when you drag the resource data to a Browser window, you will be asked if you want to save the data as binary or C source. Select 'C Source'.
Concatenating Data
In the Generic Editor when you drag anything to the already existing data, you will be asked if you want to replace or append the dragged data. Select 'Append'.
Generating C++ files
First select the folder where you want to put the files (default: folder of the resource file) by selecting 'Options' from the 'Generate' menu. Then select 'Generate Source'.
Currently no BeIDE project file is created, so you have to create one, and drop the files in it. For an explanation what files are created, press here.
Saving Your Work
Select "Save" or "Save As" from the "File" menu.